P2POE2 ToolsDecision platform

Choose POE2 skill gems by what problem they solve.

This is a decision-first skill database. It starts with beginner-relevant gems and expands only when search data shows demand.

Tags

areabeginnerbossingbowburstchaosclearcoldcontrolcorpsecrossbowdamage-over-timeexecutefastfiregrenadelightningmeleemercenarymobilitymonkpoisonprojectilerangedsafesingle-targetspellstunsummonersupporttotemwarriorwitch
Level 23Raise SpectreWitch players who want safer progression with minion pressure.Choose it when safety and passive damage matter more than direct control.Open decision guideLevel 1Skeletal WarriorNew summoner players who need bodies between them and enemies.Choose it as a simple baseline before optimizing advanced minions.Open decision guideLevel 1Skeletal SniperSummoners who want damage while staying out of melee range.Choose it when your minion setup lacks safe ranged damage.Open decision guideLevel 7Skeletal ArsonistWitch builds that need better early pack clearing.Choose it when your summons survive but clear too slowly.Open decision guideLevel 23Detonate DeadSpell players who like burst windows and corpse-based gameplay.Choose it when you are comfortable setting up damage instead of spamming one button.Open decision guideLevel 7Essence DrainPlayers who want steady damage while moving.Choose it when boss uptime and survival matter more than burst.Open decision guideLevel 1ContagionChaos spell starters that need better pack coverage.Choose it when single-target chaos damage needs a clear partner.Open decision guideLevel 32Dark EffigyPlayers who want extra damage while kiting.Choose it when you want a placed damage source for tougher encounters.Open decision guideLevel 7Tempest BellMonk leveling builds that need single-target burst.Choose it when you like building pressure before a payoff window.Open decision guideLevel 1Falling ThunderMonk players who want elemental melee from the start.Choose it when your melee plan needs early lightning identity.Open decision guideLevel 15Ice StrikeMelee players who want more safety through chill and freeze pressure.Choose it when control matters more than pure speed.Open decision guideLevel 1Killing PalmMonk players who like weaving execution tools into combat.Choose it when you enjoy watching enemy state and timing finishers.Open decision guideLevel 7Staggering PalmMelee players who need more control over rares and bosses.Choose it when enemies are surviving long enough to punish you.Open decision guideLevel 32Charged StaffMonk builds committed to lightning scaling.Choose it when your build already has lightning support and staff uptime.Open decision guideLevel 1Fragmentation RoundsMercenary starters that need an easy early clear button.Choose it when ranged comfort matters before advanced ammo swaps.Open decision guideLevel 1Explosive GrenadePlayers who want slower but stronger pack explosions.Choose it when dense packs are your main slowdown.Open decision guideLevel 15Gas GrenadeMercenary players who kite through damage zones.Choose it when you prefer controlling space over direct burst.Open decision guideLevel 7High Velocity RoundsMercenary builds that need a rare and boss damage button.Choose it when clear is fine but single-target feels weak.Open decision guideLevel 15Rapid ShotRanged players who want less downtime between attacks.Choose it when crossbow pacing feels too slow.Open decision guideLevel 1Lightning ArrowRanger players who want simple ranged clearing.Choose it when clearing packs quickly is more important than tanking.Open decision guideLevel 1Poisonburst ArrowRanger players who want damage over time instead of direct lightning clear.Choose it when you want poison identity from the first acts.Open decision guideLevel 1Escape ShotRanged players who keep dying when enemies close the gap.Choose it when survival depends on resetting distance.Open decision guideLevel 32Rain of ArrowsBow builds that need stronger pack coverage later in campaign.Choose it when single arrows are no longer covering enough space.Open decision guideLevel 1SparkSorceress players who want an easy caster starting point.Choose it when you want a simple spell package to scale early.Open decision guideLevel 1Flame WallSpell players who want extra damage without standing still.Choose it when a main skill needs a reliable damage layer.Open decision guideLevel 7FrostboltCasters who want cold scaling and range.Choose it when you want simple cold damage before heavier setups.Open decision guideLevel 7Orb of StormsLightning casters who want extra damage while moving.Choose it when you need a placed skill to support your main cast.Open decision guideLevel 1Rolling SlamWarrior players who want weighty attacks and control.Choose it when stability and stagger matter more than speed.Open decision guideLevel 1BoneshatterWarrior starters that need a direct damage anchor.Choose it when you want a simple melee damage plan.Open decision guideLevel 1EarthquakeWarrior players who need better pack clearing.Choose it when your melee build handles bosses but clears packs slowly.Open decision guide